36.6 Creativity

Implications of social media

  1. Wisdom of the Crowds
  2. Advertising almost free

36.6.1 (Bayus 2013) Crowdsourcing New Product Ideas over Time

  • from dell’s IdeaStorm community, serial ideators are more likely to have 1 idea that the organization will implement, but they don’t repeat this success.

  • Negative effect of past success can be mitigated for idators with more diverse commenting activity

  • Good

    • First paper to study crowdfunding of ideas

    • Good theory: fixation effect

    • Good descriptive analysis

  • Cons

    • Model: not taken into account rare events.

36.6.2 (Toubia and Netzer 2017) Idea generation, creativity, prototypicality

Creativity = balance(novelty , familiarity)

Beauty in avergeness effect

Automate read ideas to identify promising ones

Research questions

  1. How novelty and familiarity defined in the idea generation context? From literature using Geneplore
    1. “novelty is the association of word stems that do not appear frequently together in text related to the topic under consideration” (p. 3)

    2. “familiarity is the association of word stems that appear frequently together” (p. 3)

  2. How should novelty and familiarity be measured? semantic network co-word analysis (by the combinations of word stem instead of the word itself)
  3. What is the optimal balance between novelty and familiarity? beauty in averageness effect

idea = “a document made of words that attempts to add value given a particular idea generation topic” p. 2

Automatically recommend words to improve idea

Baseline for semantic network:

  • Pre-test idea: consumers generate initial set of ideas on a topic

  • Google results: top search (might be biased to high-quality contents)

Used Jaccard index for edge weights

Control variables: (Barrat, Barthélemy, and Vespignani 2007)

  • Frequencies of nodes in the network: average edge weight, coefficient of variation of edge weights, minimum edge weight, maximum edge weight, average node frequency, coefficient of variation of node frequencies, minimum node frequency, maximum node frequency, and the number of nodes in the subnetwork, length of the idea using number of characters

  • Clustering coefficients of the nodes in the network; average node clustering coefficient, coefficient of variation of node clustering coefficients, minimum node clustering coefficient, and maximum node clustering coefficient.

Prototypical distribution of edge weights using mean of the prototypical distribution

Measure distance between two distributions - The Kolmogorov-Smirnov statistics (2 cdfs). Alternatively could use Kullback-Leibler divergence

Idea evaluation: manual with 4 dimension: creativity, purchase interest, predicted popularity, writing quality

Alternative measure to edge weight distributions: Info retrieval literature: vector space representation: each document as a vector with dimensionality equal to the number of word stems in our dictionary (i.e., number of nodes in our semantic network

Specification of the baseline semantic network is dangerous to the sub-network distribution.

Robust to synonyms

Strengths:

  • Good way to measure a complex and highly qualitative construct

  • Good connection between the theory and method

  • Robust

    • Different measures, ideas, evaluators, baseline networks.

Cons

  • With other representations, the results do not hold

36.6.3 (Y. “Max”. Wei, Hong, and Tellis 2021) Machine leaning creativity

  • Crowdfunding: for both finance and marketing (market reaction, advertise ideas)

  • Combinatorial theory:

  • measure novelty, overshooting and undershooting, measure styles of imitation

  • Research questions

    • How to measure the similarity between all the projects on crowdfunding sites in an objective and automated way?

    • The relationship between the similarity pattern and funding performance

      • Can previous successful projects that are similar product a new project’s success?

      • Do people value novelty?

      • whether to overshoot or undershoot the funds raised?

      • Do people value atypicality?

    • Recommendation from the similarity measure

  • Data: 98,058 Kickstarter projects from 2009 - 2017 (from 3 categories: Film & Video, Music and publishing. only English.

  • Techniques: Semantic Similarity

    • Word2vec: word-level similarity

    • Word Mover’s Distance (WMD): Document-level similarity \(w_{ij} = \delta^{|t_i - t_j|} \times L(\gamma_0 - \gamma_1 d_{ij})\) where \(0 < \delta \le 1\) is the decay factor, \(d_{ij}\) is the WMD between 2 projects and \(L\) is the logistic function and \(\gamma\) are chosen based

  • Similarity network where each node is a project,and the strength of a link

    • Increases with degree of similarity

    • decreases with the time lapse between 2 projects

  • Funding performance

    • Whether the funding is successful

    • How much money is raised

  • Findings

    • The average level of success by prior projects is a good predictor of the current project’s funding performance

    • High novelty means less similar to all previous projects, good projects are balanced of being novel and appearing familiar to investors

    • Goals should be set close to the number by prior similar projects

    • An inverted U-shaped relation between atypicality (borrow from another stream) and funding performance

  • Recommendations:

    • goals should be benched marked by other previous projects ( \(\pm 10\)% goal adjustment)

    • project should be similar to prior projects

Combinotorial

  • Geneplore framework

    • Generation process: retrieve prior info and recombine in a creative way

    • Exploration process: these recombinations will be elaborated

Results are robust against unweighted network whether link is present when it passes certain threshold.

Network-based metrics

  • Amount of prior similarity: degree of similarity

  • Prior success rate: weighted average of previous similar projects.

  • Prior success residual: reweigh the success rate with other control variables

  • Goal overshoot: difference between the focal project’ funding goal and the average of previous project funding goal (in log)

  • Atypicality: use unweighted network (using the cutoff of .5), atypicality = proportion of isolated in \(i\) subnetwork.

Control variables

  1. Project-related features
    1. Log funding goal

    2. log number of images

    3. Dummy for video

    4. Log length of the project depreciation text

    5. Dummy for project category

    6. Time trend and quarter dummies

  2. Creator-related features
    1. Dummy for prior project

    2. Average success rate of the creator’s prior projects

Models

  • Success: logistic

  • Fund raised: regression

Information weighting: \(I_i\equiv \log(1 + \sum_{j:T_j<t_i}w_{ij})\) choosing this specification because

  1. when there is no similarity between the focal project and prior projects, the information weight should be 0
  2. Under the Bayesian framework, there is a diminishing return of more signals.

Info weight is used for all metrics except similarity and atypicality

36.6.4 Can AI do ideation? 2022

Basic research question: How to screen ideas

Based on 3 models:

  • Word Colocation

  • Content Atypicality

  • Inspiration Redundancy

Prediciton mode

  • LASSO

  • Random Forest

  • RuleFit

36.6.5 (Berger and Packard 2018) Content Atypicality

  • Ideas are better if they are different from other in the same contest.

36.6.6 (Stephen, Zubcsek, and Goldenberg 2016) The Effects of Network Structure on Redundancy of Ideas

  • Ideators with more diverse background tend to have better idea.

References

Barrat, Alain, Marc Barthélemy, and Alessandro Vespignani. 2007. “The Architecture of Complex Weighted Networks: Measurements and Models.” In, 67–92. WORLD SCIENTIFIC. https://doi.org/10.1142/9789812771681_0005.
———. 2013. “Crowdsourcing New Product Ideas over Time: An Analysis of the Dell IdeaStorm Community.” Management Science 59 (1): 226–44. https://doi.org/10.1287/mnsc.1120.1599.
Berger, Jonah, and Grant Packard. 2018. “Are Atypical Things More Popular?” Psychological Science 29 (7): 1178–84. https://doi.org/10.1177/0956797618759465.
Marsh, Richard L., and Joshua D. Landau. 1995. “Item Availability in Cryptomnesia: Assessing Its Role in Two Paradigms of Unconscious Plagiarism.” Journal of Experimental Psychology: Learning, Memory, and Cognition 21 (6): 1568–82. https://doi.org/10.1037/0278-7393.21.6.1568.
Marsh, Richard L., Thomas B. Ward, and Joshua D. Landau. 1999. “The Inadvertent Use of Prior Knowledge in a Generative Cognitive Task.” Memory and Cognition 27 (1): 94–105. https://doi.org/10.3758/bf03201216.
Stephen, Andrew T., Peter Pal Zubcsek, and Jacob Goldenberg. 2016. “Lower Connectivity Is Better: The Effects of Network Structure on Redundancy of Ideas and Customer Innovativeness in Interdependent Ideation Tasks.” Journal of Marketing Research 53 (2): 263–79. https://doi.org/10.1509/jmr.13.0127.
Toubia, Olivier, and Oded Netzer. 2017. “Idea Generation, Creativity, and Prototypicality.” Marketing Science 36 (1): 1–20. https://doi.org/10.1287/mksc.2016.0994.
Wei, Yanhao “Max”, Jihoon Hong, and Gerard J. Tellis. 2021. “Machine Learning for Creativity: Using Similarity Networks to Design Better Crowdfunding Projects.” Journal of Marketing 86 (2): 87–104. https://doi.org/10.1177/00222429211005481.